Category: Level 16
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Level 16 Lesson 02 [ 3d Positional Sound ]
Introduction In the last lesson you used emitters to play sounds and to control their volume. In this lesson you will learn what emitters were intended to do – position sounds in 3d space and apply effects like panning, fading, Doppler effect, and several more. Part A – Emitter, Listeners, and Positional Effects Once you…
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Level 16 Lesson 01 [ Sounds, Emitters, Audio Groups ]
Introduction In this lesson you will learn how to start taking more precise control of the sounds that you are playing in your game. This will include using sound ids, audio emitters, and audio groups. A focus of this lesson will be controlling, muting, and fading the sound of background music and sound effects separately…
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Level 16 Intro
It’s time to take a break from serious code and learn a little more about something every game needs to have – good sound. You have learned how to play a single sound using the audio engine but there is much more that can be done with a little more learning. In this level we…