Category: Level 13
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Level 13 – Lesson 04 [Game Loops n Lists]
Introduction In this lesson you will be introduced to how you can combine your knowledge of loops and lists with the lists of game objects that GameMaker is keeping track of for you. Lets walk through a few examples of using the instance_find script from earlier lessons inside of loops. Part A – Fire At Closest…
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Level 13 – Lesson 03 [List Loop Algorithms]
Now that you’ve seen how to fill and show a values in a list using loops you are ready to challenge yourself by figuring out some standard loop algorithms. The following algorithms will start on the easy side and then get harder. When you get stuck, just watch the solution video at the appropriate time…
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Level 13 – Lesson 02 [Loops and Lists]
Introduction You have learned that you can keep many values inside of a list. Now you are going to learn how you can use loops to go through the list and do clever tasks like search for values, find max/min values, count items, and many others that you will be able to adapt and use…
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Level 13 – Lesson 01 [Using Loops]
Introduction Almost every programming language has the capability to loop code. The technical term is ‘iteration’ or ‘iterate’ which means to repeat. In this lesson we will take a look at some different types of loops you can code in GameMaker. Part A – Basic Loop Structures Watch the video: 13-01-A Done File: L13-01-A-Done.gmk Challenge…
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Level 13 – Intro
When you are programming there are times when you might want a block of code to repeat several times. Most programming languages have statements that allow you to loop your code. In this unit, we will take a look at several different types of loops and how you can start to use them in your…