Author: Atomic Toddler
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Level 11 Lesson 01 [Using Lists]
Introduction This lesson will walk you through how to create and use the most common list scripts. By the time your done, you’ll be thinking about ways that you can use lists in your game projects. Part A – Basic List Scripts In this part you will be introduced the creation of lists and the…
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Level 12 Lesson 02 [Guided Challenge]
Introduction Lets get the ghosts moving around the grid using the concepts of collision detection, scripts, and lists. Guided Challenge For the three parts of the lesson that follow: watch the video and take notes on the basic ideas so that you will be able to apply them to your grid game that you set…
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Level 12 Lesson 01 [Basic Grid Concepts]
Introduction Grid based games are a common type of game that many new game programmers like to create. One of the most popular grid based games of all time is Pac-Man. You can probably think of many others. In this lesson we will introduce you to some concepts that can help you create a grid…
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Level 12 – Grid Game Concepts
Many beginning game programmers try their hand at making grid based games. Some grid based games you might know are Pac-Man and Bomber Man. The movement of the players is restricted by a maze-like layout in the room. In this level you will be learn some of the basic concepts needed to help you make…
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Level 11 Intro
Creating variables to remember values is great. But what happens when you want to store lots of data and don’t want to have to create variables for each individual value? This is where lists and arrays can help you out. This level will introduce you to the former; lists. Lists will store numerical and text…
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Level 10 Mouse Concepts
Many games make use of the mouse. Drag and drop, player selection, menu use all use the mouse. There are many other game tasks that you can do with the mouse. In this level we will start to explore some basic player selection and drag and drop behavior to give you an idea of how…
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Leve 09 Lesson 03 [More Instance Ids]
In this lesson you won’t write any code. You are going to read it and try to predict the game behaviour. Code reading and learning from reading code is a valuable skill to practice. You will watch a short refresher video and then you will be given three tiny programs to analyze. Hopefully you will…
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Level 09 Leson 02 [Remembering Ids]
This lesson will be a short introduction on how you can ‘remember’ the id of an instance in your game and then perform some task on it later on. For our example we will pick a monster with the mouse and when we press the space bar we will fire at the monster that was…
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Level 09 Lesson 01 [Using Instance Ids]
Each object in your game room is given a variable called id. Each instance of an object in the room will have a unique id value. These id values allow you to remember or find specific instances in the room so that you can perform special tasks with them later. Gamemaker will automatically assign the…
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Level 09 Intro
This level is all about a variable that every game object gets when it is placed into the room: an instance id. Every object in the game room has a unique instance id assigned to it. This makes it possible for you to ‘find’ or ‘remember’ certain game objects (instances) so that you can perform…