Category: Level 06
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Level 06 Lesson 04 [Drawing Sprites in Draw Events]
So far we have drawn the value of variables to the screen using objects that we add to the room (the draw object). We have also changed an object’s sprite using the sprite_index variable. In this lesson we will explore another way of drawing variables and sprites to the screen. Part A – More About the Draw…
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Level 06 Lesson 03 [Advanced Sprite Control]
Now that you know how to switch sprites around you have to learn how to plan and control the various sprite animations that you might assign to an object. In this lesson we will develop Ken, our supreme Street Fighter so his behaviour is more like the real Ken in the arcade. It will be an…
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Level 06 Lesson 02 [Sprite Sheets Editor]
So you think you can draw? In this lesson we will open up the sprite editor built into GameMaker and make our own animated sprites. If you are like me, however, you would rather just download some free graphics from the Internet. We will also learn how to use the sprite editor to create animated sprites from sprite…
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Level 06 Lesson 01 [Sprites and Images]
Graphics are important part of any video game. In this lesson we’re going to learn how to do some basic sprite tasks that will give you more control over how a sprite behaves on screen. You will definitely use what you learn today in your own games. Part A – Common Sprite and Image Options…
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Level 06 Intro
‘Sprites are in the eye of the beholder’ – unknown An important aspect of any game is the graphics. Everyone that has played a video game knows that an object sprite can change as the object performs different actions. Think about a player that is walking, running, jumping, attacking, defending, and so on; the sprite…