Level 16 Intro

It’s time to take a break from serious code and learn a little more about something every game needs to have – good sound.

You have learned how to play a single sound using the audio engine but there is much more that can be done with a little more learning. In this level we will look at more detailed control of individual sounds, grouping sounds, and even some of the 3d audio techniques that allow your game to have positional sound.

Lets go!